Articles

  • April 13, 2021

    Wild Magic, not Wild Rules

    Many years ago, I wrote an article about Wild Magic where I proposed an alternative to the PHB rules for Wild Magic and Tides of Chaos. The entire article was based on a misreading of the Tides of Chaos rule (oops), and after all this time, I wanted to revisit my thoughts on the subject.

  • September 24, 2020

    Frost Domain

    I recently started running the new WotC module, Icewind Dale: Rime of the Frostmaiden, and one of players wanted to be a cleric of Auril, the Frostmaiden. As we talked, she was planning to use the tempest domain, but we decided that wasn't a great fit for a cleric of Auril. So I set out to make a minor modification of the tempest domain to make it more suitable for an acylote of cold and ice. Here, I present the Frost Domain Cleric subclass.

  • July 10, 2020

    Undead Character Options

    Character death is a complicated topic. It often rears its head at unexpected times and forces the question if the player of that character would rather roll a new character, or seek a method of continuing to play the one that has met their demise. The most common method of continuing to play a dead character is resurrection - restoring the character to life. This article presents four other options, however, aimed at continuing a character beyond death through undeath.

  • July 09, 2020

    Variant Holy Materials

    In campaigns designed around fighting evil forces such as fiends or undead, some players may desire to seek out or craft items created specifically for fighting such monsters. This variant rule modifies the PHB entry for holy water, adds a new piece of adventuring gear named holy oil, and provides rules for crafting both of these items.

  • June 19, 2020

    Hoist the Colors!

    In a surprise to absolutely nobody, I read three different systems for ship and naval combat and didn’t like any of them. So I decided to write my own system that will likely be used by party approximately once before they decide it’s better to just have everyone fly over to the other ship and kill everyone rather than do a ship battle again. These rules are largely based off of the “Of Ships and the Sea” chapter from Ghosts of Saltmarsh, with a more robust combat system and addressing a variety of other small issues I have those rules.